I have created a landscape material whose grass type is like this:
The problem is that landscape grass types are not correctly spawned on the landscape. If I command grass.FlushCache, the zoomed part of the landscape in the scope is correctly spawned again. However landscape grass types far away are still incorrect. When I find them and command grass.FlushCache again, they are corrected too since they are in the scope at that time. Still other places were not in the scope before grass.FlushCache was called yet, and I have to iterate all over the map to correctly spawn landscape grass types everywhere.
I have tried to build everything, restart engine, package the project (hoping it is editor issue and the standalone project would work fine). The result is the same.
Is this a bug, or am i doing something wrong?