So my team is using UE’s landscape tools to make the map in the game we’re making. The landscape components use one of 2 different materials, both of which use different Landscape Grass Type nodes. The current issue we’re having is that the landscape only shows grass varieties from one of them across all components.
Is this a bug or does UE not support multiple grass types within a single landscape? Is not, is there a workaround? Our game has multiple biomes and I can’t have cacti spawning in the snow lol.