Landscape Grass Output Node and Virtual Texturing

Mutually exclusive?

The LGON has suddenly stopped working. Dunno why.

Virtual Texturing has been enabled, but not actually implemented. There is no VT volume yet, and the textures have not been updated.

I don’t see any mention of this in the documentation, but I might have missed it.

False Alarm. A shader compile must have been interrupted.

Landscape shaders recompiled, and the LGON is working again.