Landscape Grass - Nanite

I was able to get them to appear in 5.3 (nanite enabled) but disabled them until I could play around so I don’t know much more than that.

I’ll update this post in a bit as I can try this quickly once I get my scut-work done…

EDIT

It seems to be working, well-enough, and with WPO.

I DID HIT THIS, FYI: How to Improve Texture Streaming GPU performance in UE5 over 20% increase on GPU memory [Solved] - #6 by Shabayek841

I solved my issue by disabling global illumination entirely. I had screenspace (beta) as my initial setting which got me down to like 2fps and OOM notices.

I took the thatching-grass right out of Bridge, and in the default material, set the WPO-option/switch for EnableGrassWind:
image

Using these settings:

Yes, the grass moves.

Performance is not as poor as I was expecting. I’m normally getting ~58ish on that scene. 4k on an i9-9900 @ 3.6GHz + 2060 RTX w/6GB so it’s costing me ~8 frames for that density. I would hope for more out of nanite (far as the eye can see?) but I also understand as a 1st-gen raytracing card the 2xxx series is somewhat lacking, particularly since mine is a budget-card.

So, performance aside, it looks like game-on!