Landscape Geometry Normalmap

is there a change we might get this into UE4? Landscape Geometry Normalmap

I tried using it like that as I used to in UDK, but the results in UE4 are that it changes heavily based on the camera distance.

I wanted a to offset this Geometry Normalmap to make a comparison with the original one, in an attempt to make a procedural diffuse that simulates flow (like worldmachine’s flow maps)

this of course would also rely on something else: offsetting this Geometry Normalmap’s UVs didn’t offset anything :confused:

thanks

I am also heavily interested in this. Bumping it.

hello Epic,

any info on this?

regards, Chosker