is there a change we might get this into UE4? Landscape Geometry Normalmap
I tried using it like that as I used to in UDK, but the results in UE4 are that it changes heavily based on the camera distance.
I wanted a to offset this Geometry Normalmap to make a comparison with the original one, in an attempt to make a procedural diffuse that simulates flow (like worldmachine’s flow maps)
this of course would also rely on something else: offsetting this Geometry Normalmap’s UVs didn’t offset anything
thanks