Hello everyone, I’m trying to generate a landscape, following this tutorial “Terrain generation for Beginners - Unreal Engine tutorial”, but I’m having a little problem, I’m shure it isn’t anything dificult, but i’ve ben looking at the code trying to find the problem for almost an hour, but I just cant find it. The problem I’m having is that my code is suposed to make a grid of debug spheres in the shape of a square, but instead it’s making it in the shape of a triangle.
This is my code:
This is what it does when i simulate it:
And this is what it should do:
Does anyone know why it doesen’t make a square shaped grid?