TheAgent - The lowest I get with the camera being way up high viewing the entire world is 30 FPS I average 40-60FPS on most of the map. I plan on doing a massive optimization though to hopefully get that number a lot better even with a lot more added detail
Since this was initially a test to push the foliage to the limits I literally painted as much grass as I possibly could everywhere XD Going forward the first thing I will be doing is removing grass completely and only painting it where it should be cutting down on foliage in the map by about 90% right off the bat.
dustykhan - Thanks, I’ll work on the grass texture to improve that 
pje - There is a double sided foliage lighting model now in the material. I used this on all of the pine trees, grass is simply using the regular lighting model.
Next goal is to find the appropriate meshes to use in the map such as more foliage pieces, lots of ground plants, fallen logs, more ground textures, etc.