Thanks everyone Much of this environment was built with speed in mind so most of it was random and inefficient. I’m going to be spending a lot of time studying nature and trying to get things feeling a lot more realistic and much less random as nature is anything but random! One of my biggest goals of the map which I feel is important on any nature map is to focus on the small details that make it feel more natural such as streams going through the level, little farms and other objects in the world that make it feel more realistic and that tell a story about the world they are in. So far I’ve redone the landscape material to support a very high number of landscape materials (And support a more natural blending between layers), started completely redoing all of the cliffs to be much more efficient and natural feeling (Will take a long time), started implementing tons of different speedtrees to get a lot more variation, and getting more assets in to make the place feel more interesting such as bridges, windmills, barns, etc… I want the world in the end to feel like something people will just want to go around exploring, no area should be 100% identical to another. I want people to walk through a dense forest only to stumble upon a secret cottage or waterfall. Will try and keep this thread regularly updated with the progress
I may start twitch streaming again as well, although I’ll need to do a quick test to make sure it doesn’t kill my performance too much
- Sanford, I have an Nvidia 780TI