Landscape flatter in unreal engine than in worldmachine

unreal engines landscape is much flatter than worldmachines, how do i fix this?


I have never used worldmachine, but maybe it is the landscape z scale. Z=?, Your x and y may need adjustment too depending on what your input scale was as it compares to UE units. 1UE unit = 1cm of real world.

Assuming that you have imported the data correctly, then you can adjust the “throw” of the Z direction using the “scale” property on the terrain.

image