Hello,
recently I’ve enabled “Edit Layers” on landscape (world partitioned) and I’ve noticed huge increase in “Render Target Memeory 2d” - from 1.6 GB do over 5 GB. Disabling layers returns mamory usage too previous state if level is reloaded.
From my tests I;ve noticed that there is no difference if landscape is partitioned or not. It is huge landscape (8129x8129), so memory usage increase is more visible than on smaller (4017x4017 increased usage from 1.6 gb to 2.5 gb).
Did anyone else noticed such odd behaviour? I’m on Unreal 5.0.1
Cheers