I would like to ask for a help? I want to continuously expand map and since it will be quite big, I need to import it in parts. But the smooth tool only works if I import the terrain in one batch. Does someone know, please, how can I join the terrain edges that were imported separately?
Yes, I’ve tried that, but the thing is, I need to import an area of approx. 450x200km squared. And since it’s quite big, I thought it would be better if I just import it on the go, as I will work on the map, tile by tile. I’ve tried to import tiles, e.g. map_x0_y0,map_x1_y0 . I can join these two. Then I’ve imported map_x0_y1,map_x1_y1, again, those were joined nicely, but I was not able to join or smooth over the first two landscapes.
Yeah, I’m doing large datasets like that (170km x 170km) also.
If you have the original data (DEM, grid float, etc) you can use MicroDEM to import them and merge them into one large file that then feeds into World Machine or similar program that can then export the tiles.
The area I’m using I’ve gathered four grid float files (.flt) that are fairly large. Together they’re around 180x240km or something like that. When I download the files each one has separate height values that do not match so I take it into MicroDEM with the, “Import and Merge Multiple DEM Files”. This will combine the files, blend the edges and then correct the height data to a relative number. Then you take it into World Machine, square off the terrain since Unreal apparently dislikes non-squared terrain. Tell it your tile settings to what you need (in the link up above) and then export it. Once exported import all at one time and it will weld and blend. From there you should be able to use the “Move to Landscape” tool make it into a landscape rather than a streaming level.
I’m still a n00b at this so I’m not 100% sure if that’s the correct way but it’s working for me on my project with some success.
YOu’re going to need to elaborate a bit on that DP studio, as I"ve looked the page over pretty well and granted I may have missed it too as I"m far from a W C pro , but I see zero way to terrain ‘add manually’ terrain for WC at least that isn’t external data in the form of dem, etc. ( from inside editor or such)
NIce offering but the page you references says nothing but what most of us already know, ie: terrain sizes ( good to know always and very worth bookmarking), and the question of the day is how to do it manually and have the editor/engine stitch the edges We can’t all want to, or afford something like WM, and there is zero open source app to do such things short of microdem which I also use often, but thats only for DEm/arcgrid but it can be very useful, but again useless for manually adding terrain for those who make terrain by hand for obvious reasons.
“importing” terrain is fine and doable, but say manually making your own terrain in editor , and then wanting to join them, faik, issn’t a feature which is sad, but I’d love to be proven incorrect .
Some of us don’t want 'original 'terrain of the Earth, sometimes the creative process is more intriguing.
I guess I can create in UE and export and then reimport into import tiles UI, but that seems so wrong as to be annoying on so many levels, but if thats the only route, oh well-
The locations for the tiled terrain are done through the file naming convention. X1_Y1_(your_filename).raw (or whatever format you’re using). So each filename tells Unreal where to place it.