Landscape Disappearing and Reappearing - LOD Settings Not Resolving the Issue

I am experiencing problems with the landscape in Unreal Engine. When I move the camera, the landscape tiles are disappearing and reappearing one by one, leading to an inconsistent display. I suspect this might be related to the LOD (Level of Detail) settings, but I’m not sure how to adjust them properly. I’ve tried changing the LOD settings, but the issue persists. How can I ensure that the landscape remains consistently displayed without these intermittent disappearances and appearances as the camera moves?




The landacape will cull like any other object.

If this is a result of culling you are SOoL.

If this is a result of level streaming/layer distance, then you need landscape importors - and your project is nowhere near where it has to be to add those.

Really it depends on what aystems you are levaraging, since each system as its own caviats.

I made a video of my problems,I found that the static mesh also disappears due to distance, probably not a problem with LOD.

I am using unreal engine 5.3.1,I have tried to verify that there is no such issue under version 5.2.

I found a solution. Just go to the “World Settings” and locate “World Partition Setup.” Set the ‘Enable Streaming’ option to false,
However, the landscape is only visible when in runtime mode. In the editor preview, the landscape remains incomplete.

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