hi,
i have a real world heightmap of size of : 1009
and it’s corresponding diffuse texture that i want to drop over it (the texture come from a satellite image)
here a simple material setup that seem to work:
the texture size is : 2608 - 3052
question :
- for performance or any other reason, does the texture size have to be power of 2 ?
if yes , wht’s the best option for me :
- resize to 2048 x 2048
- split in four parts and resize each in power of two
- …
ps : the texture resolution is much higher than the elevation
thanks .