After enabling the Landscape plugin Landmass (for terrain deformation), I noticed that the Landmass Blueprint is added under the Manage tab instead of the Sculpt tab.
I used Landmass to shape the terrain as I wanted, but whenever I use the Landscape Add tool to expand the terrain, the previously sculpted terrain gets deformed into a different shape.
This is a problem because I’ve already adjusted the terrain to the shape I want, but using Add keeps altering it unexpectedly.
Is there any way to prevent the terrain from changing when I use the Landscape Add tool, while keeping the shape created by the Landmass plugin?
By the way, I’m a non-native English speaker and used GPT to help with the translation. For reference, I’m using Unreal Engine 5.6.