Landscape Creation Beginner Question

Taken straight from Documentation here: https://docs.unrealengine.com/en-us/…TechnicalGuide

This is a multi-faceted question. You can never attribute just one object to overall performance impact. Especially landscapes. You could make a 500mx500m landscape and have it run fine. But if you recklessly fill it without paying attention you could end up with a 500m squared lag fest.

Yes. I had to recently do this for my 4x4 tiled landscape. I changed component size from 1x1 to 2x2 which reduced my overall landscape components by an exponential factor.