I am about to start learning to make landscapes in Unreal Engine and I read several documentations and watched a couple of tutorials. But I am still struggling to fully understand that relation between and the differences between:
Section Size, Section Components, Number of Components, and Resolution
Why is section size determining performance and why is a smaller section size using more performance than a larger one?
Also, why would one choose section components 2x2 over 1x1?
What does resolution do? How does it affect my landscape? Higher resolution more details? What kind of details?
Lets say, I want to start with a landscape that is 500m x 500m in my game world. It is supposed to be beautiful and detailed, but should run good on current gaming hardware. What settings should I use for such a landscape?
Also, is it possible to change those settings after you created a landscape and worked on it for a while?