mjbn77
(mjbn77)
May 2, 2019, 6:25pm
3
northstar:
well, like anything… lets say you watch something on youtube at 360… its all blurry but runs really fast… you switch to 1080 and its really clear but runs really slow… its the same thing with landscape…
lets say you want to paint a path through some grass… if you have a low resolution you will literally ‘see’ the squares on the landscape… if you have a high resolution it will look smoother… its the same thing with shadows… the same thing with compiling…
and yes you can change things after you make a landscape… thats what i do… i make short movies so i want it small with lots of detail… i start with a 7x7 map with one section… then i go to Modes>Landscape>Manage… under landscape editor i choose ‘Change component size’… watch the resolution as you change the sizes… i pick ‘63x63’ with ‘2 sections’, then in ‘resize mode’ i choose ‘Resample’… below that you will see what you are starting from and what you are going to… click ‘apply’
it all depends on what you need and your computers power as to how you want to set it up…
Thank you for your answer. But I am still confused with section size and resolution. How does this all relate to actual Unreal Engine UU? I know that 1 UU is 1cm, but how does that relate to landscape resolution and section sizes choices?