Just wondering (or maybe I have derped big time) has making a landscape become 10x more complicated now? I have made my heightmap, but how to make layers seems to elude me. Documentation has said its now a material based system but yet I am just having a little trouble adjusting. Is anybody able to give the lamens rundown of how to create layers on a terrain for texture painting? Have they made a video tute for this? Maybe I cant find it
And for the second part of the post, could somebody please advise me how to add a fluid actor plane? I cant for the life of me find it.
Yeah landscapes are pretty complicated now, I based my landscape material off of the example terrain. Itās not perfect, but supports multiple terrain layers. Basically you setup a material with multiple textures in it. When you assign that to your landscape, then youāll see in the paint menu all the textures you included in the material.
Iām still trying to figure out how to create valid Layer info Objects.
Does anyone know, How to add Water to the LandScape?
In UDK I used to add it by āFluid Surface Actorā , but there is no such actor in UE4. I couldnāt find anything about fluids or water in UE4 available documentation or tutorials either.
I really would appreciate your help
Thanks
no fluid actor as of yetā¦ possible future buildā¦ there however is water volume and post processing volumeā¦ so you could make the water and what under the water looks likeā¦ you could possible make a custom shader in max or whatever(animated plain with a water texture, or flat plane with animated texture) this could surface until at least they put one in