Landscape Collision seems totally out of position

Hi,

I created a landscape that uses an automaterial to popluate it with materials and foilage etc.

Last night I must have changed something because my vehicles suddenly now drives through the terain or above it? I am unsure what I did and do not seem to have a fix for this anymore…

I have tried creating an entirely new Level and building a new landscape etc. to see if the level might have been broken, but it is the same even there now.

Please see screenshot of foilage rendering above the landscape and even the vehicle driving above it. (almost like the world uv’s are totally out of wack).


Bring up the console, type ShowFlag.Collision 1, and you should have a bit more info on what is going on.

It could be that Vehicle collision is wrong, or some other object popped in.

I am pretty sure it is terrain related, otherwise the foilage would not have spawned mid-air either.

Just to entertain your idea, created a new level with a flat plain as the surface, the car collisions is 100% correct.