Steps:
- Create a new ‘default’ map that at least allows you to spawn in
- Create a new Landscape terrain (i shrank my section size to 7x7 quads just to make it a tad smaller)
- When ‘creating’ the landscape, it’s not necessary to apply a terrain material to it just yet.
- Find and edit the default material “M_Ground_Grass” to make it accept a Landscape Visbility Mask node.
4b. to do this, change its “Blend Mode” to ‘Masked’, then add the Landscape Visibility Mask, and attach it to the Opacity Mask input of the Main Material Node? - once finished, and saved, assign the newly edited Material to the Landscape
- Edit the landscape’s visibility now, and create a small hole or channel, roughly say, 32 units wide, and another that’s roughly 64 units wide.
- Now, play in PIE, and shoot at the holes.
- Notice, that along the Y Axis, the collision seems to be offset by 16 units.
8b. this means you can shoot into the terrain along one side, and then shots bounce off invisible collision along the other side of the hole. - Now, walk along the edges and observe how you can either fall through or not, depending on which side of the hole.
See attached pics for settings of things

