Driving my vehicle to drive across a completely flat landscape the vehicle occasionally jumps with one of its wheels. When I drive across a large cube, the vehicle drives normally, indicating a problem with the landscape. Note that my vehicle is a skeletal mesh with no suspension (constraints lock the position of wheels) and adding a small limited suspension makes no difference.
When viewing the landscape collision with command pxvis collision
there exist patches of the landscape collision mesh that are colored differently (instead of black is red or green). When I come across this patch, right on the boundary the vehicle jumps as if there is an obstacle. These patches share some edges with landscape tiles but none is completely on a single tile, indicating the problem is not with some tiles.
I use a layered material for my landscape so I examined the layer density of the landscape. The colored collision seems to occur only on tiles with multiple layers (where 2 different textures blend) and near the boundaries between materials.
- Does anybody know how to interpret these collision mesh colors?
- Any idea what might be causing the vehicle to jump on boundaries of these areas?