I’ve been trying to get landscapes to display correctly on mobile but have hit a problem I’ve been trying to get around for a while now. So i threw together a smaller test project to test.
I get what appears to be random tiles/chunks just being solid black when running on mobile. I’ve included a screenshot below.
Strangely enough, when I first ran the scene using the mobile preview the same chunks while not solid black, were very dark. I found some other threads that suggested painting all the terrain sections with each layer then go back over it how I want it. After doing that the mobile preview came good, however it was still bad running on the device.
I also created a copy of my project, and it seemed that I got different terrain chunks showing black.
Has anyone experienced this before? Have any ideas what I can look into?
Update:: Just as I was writing this, I also tried to export rather than using the “launch on device” and those same chunks now show a solid texture, but it’s not what should be displayed.
This is what it should look like: Running in the mobile-preview on PC.
This is it using the launch on device, showing the solid black tiles.
This is after packaging showing the solid textures.