Landscape/Character Collision issue

I have examined the example project, and the issue is that you used the “visibility” tool, without having your material set-up for it. This is designed to cut holes in the landscape, both visibly and in the collision. Without the material being set-up, it ends up only cutting the collision.

If you add a “Landscape Visibility Mask” node to your material, and connect it to the (disabled, but that’s fine) “opacity mask” output, you’ll be able to see your hole :slight_smile:

I’m going to see if I can add some hints/tips to the visibility tool about this, and maybe disable it altogether if you don’t have a Visibility Mask node in your material.