Landscape changing and material moving

I noticed yesterday on my new landscape, that as i moved around my landscape it changed. A little hill was as should have been when i was close to it, but went almost flat as i moved farther away.
I then made a new landscape, gave it more resolution and the problem was gone. But i then noticed that my landscape material moves as i move on the map. The problem seems to pop-up when the terrains height changes.

When i get farther, texture goes down. When i go closer, it goes up.

://i1292.photobucket/albums/b569/Nuutia/Unreal%20Engine%204/land_moving2_zpsspefzxdx.png

That’s the LOD system. It could be that you have changed the quality settings of the engine -> settings - scalability - set it to “epic” :slight_smile:
It could also be that it’s done by the material -> post a pic of it

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Landscape will morph itself down with LODs. You can lower the LOD distance factor to use higher LODs (and have less change in polygons over distance), or smooth out the sudden drop in height. Sharp cliffs are landscape’s greatest downfall, and they should be modeled out.

@mariomguy

This solved the problem!