We’ve been having an issue where after each save the sculpted landscape smooths. As it saves prior to a matinee and on a build we have this issue with the final build and videos.
I found someone having a similar issue here:
The issue does not appear to be resolved though. Our settings are at epic, and we are not scaling the landscape at all.
If anyone can get back to me ASAP that would be great. It’s a bit of a time issue to get this out.
I have investigated the issue of your landscape becoming smoothed after saving. This issue appears to be isolated and random. A bug has been entered in April of this year, but as our developers are having a hard time reproducing this issue it is inherently difficult to fix.
The bug number entered is UE-3560.
As in the post you linked, I do not have a time table for when and if this issue will be fixed.
A previous bug we had with this was related to texture streaming, but this was fixed for either 4.7 or 4.8. I don’t follow what you mean about saving and matinee - the bug reported previously was after saving the map in the editor which was causing texture streaming to be triggered. Are you talking about user save games or saving in the editor?
Can you try launching your game with the -notexturestreaming command line option, and see if that makes the problem go away? If you’re seeing it regularly and are using a lot of textures it’s possible your texture pool is set too small for the amount of textures your game is streaming in, which is forcing the landscape textures to be streamed out. The BaseEngine.ini default pool size is 160MB. You could try increasing the pool size in your DefaultEngine.ini.