It was complety fine in 5.6. Somehow after switching to 5.7.4 worlds with a landscape started to crash in first loading. Instantly crashes the moment landscape loaded. I didn’t change anything about landscape
Here is best log I can get:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000188
0x00007ff72076e0a9 UAG-Win64-Shipping.exe!ULandscapeComponent::GetCurrentRuntimeMaterialInstanceCount() []
0x00007ff7207b8184 UAG-Win64-Shipping.exe!ULandscapeComponent::GetStreamingRenderAssetInfo() []
0x00007ff721118716 UAG-Win64-Shipping.exe!UPrimitiveComponent::GetStreamingRenderAssetInfoWithNULLRemoval() []
0x00007ff7218e6ce1 UAG-Win64-Shipping.exe!FRenderAssetInstanceState::AddComponentInternal() []
0x00007ff7218e66f1 UAG-Win64-Shipping.exe!FRenderAssetInstanceState::AddComponent() []
0x00007ff7218c0e6c UAG-Win64-Shipping.exe!FLevelRenderAssetManager::IncrementalBuild() []
0x00007ff7218c17e8 UAG-Win64-Shipping.exe!FLevelRenderAssetManager::IncrementalUpdate() []
0x00007ff7218c1a44 UAG-Win64-Shipping.exe!FRenderAssetStreamingManager::IncrementalUpdate() []
0x00007ff7218d21c4 UAG-Win64-Shipping.exe!FRenderAssetStreamingManager::UpdateResourceStreaming() []
0x00007ff7211c3fb5 UAG-Win64-Shipping.exe!FStreamingManagerCollection::UpdateResourceStreaming() []
0x00007ff7211c1874 UAG-Win64-Shipping.exe!FStreamingManagerCollection::Tick() []
0x00007ff7212c22a5 UAG-Win64-Shipping.exe!UGameEngine::Tick() []
0x00007ff721a8bac2 UAG-Win64-Shipping.exe!FEngineLoop::Tick() []
0x00007ff721a8f99f UAG-Win64-Shipping.exe!GuardedMain() []
0x00007ff721a8fa0a UAG-Win64-Shipping.exe!GuardedMainWrapper() []
0x00007ff721a905fd UAG-Win64-Shipping.exe!LaunchWindowsStartup() []
0x00007ff721a96984 UAG-Win64-Shipping.exe!WinMain() []
0x00007ff724aa7cf2 UAG-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffb46117374 KERNEL32.DLL!UnknownFunction []