I have a static mesh that I’m duplicating a lot, and I need it to conform to the landscape. The bottom center is lower than the edge bottom, so using something like CircleHeightMap only conforms to the low center point, leaving the low edge above the ground. CircleHeightMap plugin doesn’t work to use on the edge because that will bring the landscape up enough that it clips through the other center low point.
Is there a way to glue the landscape to all bottom parts of a mesh, with multiple, varied low points?
Pictures can be seen here, and explained in a slightly different way: https://www.reddit.com/r/UnrealEngine5/s/tgoshkLG7I