Landscape Bug?

So im really new to unreal and i tried to create a landscape. Got to making a landscape material to paint the landscape manually and it worked quite okay at the beginning. But when i tried to paint a section again it went back looking like it had no material at all

Idk how to fix it and any like reason as to why this can happen and how to fix it would be appreciated :,/

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You’ve probably run out of texture space.

Just click on all your textures and, in the details, change sampler source from ‘texture asset’ to ‘shared: wrap’

:slight_smile:

thank you so much! That actually worked. I dont know why it did, but it did : D

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Hi @AkuravanHyde and @ClockworkOcean ,

I’m facing a very similar and frustrating issue: movie render queue is not properly rendering my landscape when I “zoom out” the camera actor.

For example if I set the Z-axis of the camera at 1000meters the movie render large balck areas instead of landscape:

If I set Z-axis of camera actor on 200m, for example, then movie render exports properly as you can see here:

What kind of variables I have to edit?

Maybe LODs or Culling distances or texture wrapping in landscape material? Or maybe Movie Render options?

Maybe RVTs are not working properly?

… Or maybe is a UE bug and it forgot the source input masks and texture of landscape (such as opacity masks in landscape layers, textures, etc…) ?

Any advice is really appreciated! Kind regards.
Roberto

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Hi @robyrom,

Not sure about this one, actually. I don’t think it’s the same problem, I think it’s something to do with World Partition, and I don’t use that, I’m afraid.

Yes, probably something to do with HLODs or load distance etc.

Thank you anyway for your replay @ClockworkOcean. Maybe can you advice me anyone who can solve this rendering issue?

Sorry, I don’t know that much about it :thinking: