landscape blueprint

I am currently watching a tutorial, but there is no landscape tutorial in the blueprint section, I mean https://youtu.be/DEwrWgY8Wok?si=kx2tPmWyeFDC14hU, like this video that is posted on YouTube and is a paid plugin, but it can be done with blueprint It did I can’t create it as I’m still learning if anyone knows please help

Usually when you get a plugin like this, it means it can’t be done in the engine, which is why they bother to make the plugin.

Having said that, this does look very like landmass system, but a bit slicker.

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They are using landscape blueprint brushes (stamps) with a blueprint wrapper to nice-things-up a bit. It’s not fundamentally new tech, they just made a UI for it inside Unreal.

Some plugins like this are more time-savers and don’t re-invent anything. Some start here and add more functionality, but I cannot say which this one is, only that they are leveraging existing tech, stamps.

ref - Landscape Blueprint Brushes in Unreal Engine | Unreal Engine 5.3 Documentation

tl;dr → you can use greyscale images (alpha-maps) as height information like a rubber stamping-tool to paint on various features vs using a spline, painting, etc. it’s like layers in photoshop but for height-information.

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It is true that they use a plugin for this, but can’t this be done with Blueprint? If so, is there a tutorial for this. It is true that this work uses the same system landmass

You can make your own blueprints for anything.

The PCG that unreal added is like a macro-case for this ideal. Everyone, at some point, comes along or up with the idea that hey! I wanna draw a spline and just have it put pavers/stones down, like for a road?

You can absolutely build that on your own in unreal. You can gussy it up and make it vary the size of the stones, the pitch, the angle, swap stuff out based on the landscape angle, layer; whatever. Epic took that use-case and made a uber-version that one can use for almost anything, we call that PCG…

My point that either of these types of things can be dev’d on your own in BPs, and to illustrate the range of functionality. It’s a code-thing: what you put into effort will pay off on the other end, so if you wanted a feature, you would have to add it yourself.

Insofar as making blueprints, there are many coding/scipting tutorials on coding in general. I’d start with making a new BP and look for ‘landscape’ related variables and go from there. As noted, I don’t know the plugin so I cannot say if the author is doing anything with C vs BPs so beware, not 100% of things are exposed as BPs. More and more with each version, but C is still king…

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Thank you for the advice that you said there is a tutorial for this topic and it helped me

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