The included example Landscape Blueprint brushes with the associated plugin have the ability to specify a weightmap MID, and target weightmap layer(s) to apply the weightmap MID to the landscape layer.
I’m trying to figure out where this logic goes off to, i believe it lies with the return of the Render function, and gets sent back to a parent CPP class or something.
I’m trying to expand on the functionality of it, by assigning different MIDs to different layers. Because at the moment it’s able to apply a MID to multiple layers, but only the one MID, where as i’d like to drive a splatmaps channels to different layers.
Anyone had experience with this? Or knows how to make heads or tails of source code to help me narrow down where the render function heads off too?