Landscape Architecture Project

Hi,

I am currently working with UE4 for my master’s report. I am testing how people recover from induced stress in virtual environments with 3 levels of nature. While, I would love to build a super intricate level, I have about a week and a half left to finish the three levels.

I am almost finished with the environment that has the highest degree of nature. However, I need to begin creating the environments that have more human intervention. Every demo or community asset I have found that have housing units come in a million pieces. I was wondering if there is a way to group assets and merge them together to create one single house that I can bring into my project.

Or… is there any quick trick to populating my environments with houses?

Any suggestions appreciated!

Thanks!

Hey if I understand you correctly, you want to quickly place a lot of 3D assets into your level? You can use the foliage tool to place all kinds of premade objects into your level, including houses if you select those.

Check this for some information: https://docs.unrealengine.com/latest/INT/Engine/Foliage/