Great work Ali !
Some Questions:
Will this support the foliage and the grass tools? Will the position and/or orientation of foliage track realtime modification, possibly with some control over that ?
Will the generated mesh from voxels have LOD ? ‘voxel lod’ and/or ‘mesh lod’ ?
Do you use a space partioning system for the voxels?
What is the maximum voxel space? Can we add smaller voxel actors with finer voxel grid, and have these blend in with the bigger one?
Can we set additional properties to voxels for gameplay purposes and querying those (from blueprint) ?
How would one trace toward the voxel terrain? maybe have access to the nearest voxel? or some way to have a point project to nearest face ?
How will texturing work, concerning UV maps, or do we need to use procedural materials ? or does this work with vertex paint in some way ?
Looking forward to play around with this…