Landscape Architect

That is an useful scenario. The voxel landscape can be recreated with height data (Heightmap node). As a side note, I have an experimental optimization where if your starting procedural landscape model would not generate any caves or overhangs (i.e. has as heightmap like starting world) the voxel density generation can be made much faster for each chunk (Calculate only NxN, instead of NxNxN making it ~10-100x faster for generating your starting world). The videos I posted earlier don’t use this optimization

I haven’t gotten to that yet. Thanks for the heads up. I’ll have a look

I don’t plan on exporting voxel 3D data but the heightmap based LA edtior uses Unreal’s Landscape actor so you can do this from the Landscape editor mode itself

You will be able to do this (haven’t started work on it yet). There will be no maps. Instead the blend data from the brushes would be baked into the vertex themselves

That is planned exposed through blueprints so you can modify them from your BP. Like throwing a grenade on the ground and having your BP create a crater or spawn spikes etc

It should work on runtime on VR. I need to get my hands on a VR headset. Vive / Occulus don’t sell in India. I’ll probably buy a Samsung Gear VR

Thank you!