I’ve upgraded the Voxel engine to render huge worlds. Voxel chunks are processed in a separate thread and streamed in. I’m also working on memory paging system to save / load chunk data from disk on the fly so there is no memory restrictions on how big the data can be
Here’s an example of rendering a planet. The chunks get more detailed as the player moves closer (in a background thread)
In this example, the vertices are distorted to give a low-poly art style