I’m writing an application that simulates the behavior of radio waves. Therefore it’s necessary to take into account the curvature of the Earth’s surface.
I’m using a real height map (srtm) and L3DT software to prepare raw data for import into ue4.
I don’t need to display the entire Earth, only a small part (about 1000x1000 real km).
Which are the ways (or tools/software) to deform the landscape according to the curvature of the Earth?