With landscape blueprint actors, there’s a handy feature of being able to affect weightmap(s) and i’ve already been able to do some cool things with it, and in general pretty easy to reverse engineer some of the actors shipped with the plugin, one thing has me stumped though, probably because this aspect in hidden away in CPP, but how does the actor determine what weightlayer to affect?
Currently it’s set so affect any weightmap in the array with the same information in the weightmap MID, but i’d like to target each individual weightmap layer and do something different to each weightmap layer with the same actor.