I use unreal v5.3.2, landmass and landmass patch plugins, source map is from texture asset. Everything works fine until i try to reopen project. Suddenly patches loose geometry and became what you can see in second screenshot. They are not loosing polygons, polycount is same. Reinitialize Height button fixes “low poly” patch, but after saving and reopening project it is broken again. Did anyone else faced this issue?