Landmass Custom Brush Material Only

Hi. I am using Landmass and for some reason the custom brush material only only applies itself on a small region of the landscape. Does anybody know why, and how to fix it?
Also the parameters of the material section they don’t work.

1 Like

Yeah. I have the same issue. Did you found a solution?

Well, I did not. I just went for houdini heightfields. I know is not for everyone. My goal was to stau in ue5 but is not really possible. Now I don’t know how to get normal maps and displacements to terrains from textures.

If somebody stumbles on this problem (as it’s still actual on 5.3.2), here is solution: you just need to change Brush Material from M_SimpleBrush to GenNoise_01 - it doesn’t appeared for me when I searched in dropdown by name, so just click browse to asset on M_SimpleBrush, and GenNoise_01 will be there in the same folder, drag it to brush material - and issue is solved! Found this solution on reddit in related topic (https://www.reddit.com/r/unrealengine/comments/zjezwg/messing_with_water_plugin_for_the_first_time_how/)