LAN session not visable and cant join

i can successfully create a session but when i try to join it the log stops here saying servercount = 0

**i am testing it with coppied projects is this correct way for testing LAN **

  void UONEgalaxyGameInstance::OnFindSessionComplete(bool Succeeded)
  {
      UE_LOG(LogTemp, Warning, TEXT("OnFindSessionComplete, Succeeded: %d"), Succeeded);
      if (Succeeded)
      {
	      TArray<FOnlineSessionSearchResult> SearchResults = SessionSearch->SearchResults;

	      UE_LOG(LogTemp, Warning, TEXT("SearchResults, Server Count: %d"), SearchResults.Num());

	      if (SearchResults.Num())
	      {
	      	      UE_LOG(LogTemp, Warning, TEXT("Joining Server"));
		      SessionInterface->JoinSession(0, "MySession", SearchResults[0]);
	      }

      }
  }