i can successfully create a session but when i try to join it the log stops here saying servercount = 0
**i am testing it with coppied projects is this correct way for testing LAN **
void UONEgalaxyGameInstance::OnFindSessionComplete(bool Succeeded)
{
UE_LOG(LogTemp, Warning, TEXT("OnFindSessionComplete, Succeeded: %d"), Succeeded);
if (Succeeded)
{
TArray<FOnlineSessionSearchResult> SearchResults = SessionSearch->SearchResults;
UE_LOG(LogTemp, Warning, TEXT("SearchResults, Server Count: %d"), SearchResults.Num());
if (SearchResults.Num())
{
UE_LOG(LogTemp, Warning, TEXT("Joining Server"));
SessionInterface->JoinSession(0, "MySession", SearchResults[0]);
}
}
}