Lakeside. An Oculus Supported Horror game (for college)

I used fuse to build an animated character for the game due to my lack of animation experience as a time saver due to the short deadline and I still don’t know why the Fuse animation imported into unreal isn’t working like it should. The character is still in the game holding the T pose and though the animation file is there, there seems to be nothing attached to it. Just gives me something to write about i suppose.


The game now has credits. Using a white box, black text and a camera matinee I got a simple scrolling effect. add the matinee to the end of level interaction with a delay and the credits are the last thing the player sees before the game quits.