Hey guys I have a new laptop, ROG Zephyrus G16 (2024) GU605 | ROG Zephyrus | Gaming Laptops|ROG - Republic of Gamers|ROG USA, and the unreal editor (5.6.1) is very laggy. It will work fine for a few seconds then freeze (5-10 fps) for 1-2 seconds, rinse and repeat. This happens when moving the camera around in the editor and also in play mode and also when I build the FPS template to executable and run it that way.
I don’t experience any lag on windows and other programs such as unity, its just in unreal editor.
A lot of posts and gemini AI say to disable “studio telemetry” plugin but I do not see it. All I see is “Editor Telemetry”.
Go to the Plugins under the menu - type in Telemetry you should see all the plugin’s - uncheck those plugins, and restart the editor.
Next would be to go into your project settings and set the editor to use DirectX 11 which can be found in the Windows category.
Your machine is fast enough so you should be able to run DirectX 12 with no issues, so first test that you can build the entire FPS template in shipping mode and run it on your machine with the default settings. If that works then your system is ready to go, then you can start tweaking things.
@Vexar so when I first run in play mode it will be fine, 60FPS, for like 10 seconds and then it will start stuttering (10fps ish) every couple of seconds. When I switched to DX11 like you said it will last about 20 seconds just fine after I press play but then start to do the stuttering again.
EDIT: So after more testing it definitely works better with DX11 but I don’t understand whats causing the FPS dips. It seems to happen randomly and only on High/Epic scalability. I’ll press play and walk around in the FPS template for 30 seconds and then get the stutter. Walk around for 10 seconds more, stutter, rinse and repeat. So I’m guessing it is some kind of setting in High/Epic scalability. It feels similar to how unity garbage collection works but unreal shouldn’t have that right? Anyways, it definitely works a lot better in DX11 for some reason.
Well, the real reason I wanted to switch to unreal is because of lumen. Anyone know of why it would stutter like this in DX12? I’ve been playing around with the quality settings but nothing works. My laptop should be able to play it just fine, I’m getting constant 60FPS except when a stutter happens then it drops to 10 ish for 1-2 seconds.
If the lag is a consistent thing - meaning every 10 seconds it lags then runs then 10 seconds later it lags again. It could be something on your machine causing this that is interfering with the engine running properly. Hard to help you over a text thread with out seeing the issue live. If you are interested I can invite you to my person discord and we can work on it.
By default when playing in the editor (PIE) the server will run at the same FPS as you. FPS fluctuates frame to frame which will cause the servers FPS to fluctuate as well. With out a really beefy setup you will eventually run into jittering and server desync which causes freezing.
Just wanted to give an update on this. I tried godot out and its doing the exact same thing in one of their demos so I’m guessing it’s a hardware issue (though it doesn’t do it in unity).
I’ve tried reinstalling windows and drivers. Not sure what else to do. God I hate computers.. its like the more money you spend the more problems you have. Stupid ■■■■■■■ ■■■■.
EDIT: I figured it out. The laptop was “thermal throttling”. I never experienced this before. When the GPU temp reached 90 which is did surprisingly fast the power is limited on it to cool it down which causes the FPS drop for 1-2 seconds. Psh, I wish there was some kind of notification or something that lets me know. Spent two whole days trying to figure out the cause. ■■■■ computers.
Desktops/Workstations are what you want to use. Laptops are massive bottlenecks.
End of day you’ll need a massive upgrade in hardware, memory and gpu to publish anything of size and quality. Mins for tinkering vs actually publishing are extremely different.
I’m rolling a 7950X (16 core), 64GB mem (256 cap), 6800xt (16GB). This is the bare mins for anything meaningful. When I go to publish I’ll need to build a workstation w/512 GB memory, 24/32GB GPU, and probably 2-4 TB storage (page file usage).
I got a $5000 Laptop from work and it was crashing 20 times a day. I used the system I built which just has a 3080 TI 128GB of memory and a 5950X. Solid machine never crashes.
I am not buying this until the 6080 comes out but this would a system I would build if I had to build one today.
By the time I buy it I am sure Zen 6 will be out along with the 6090 GTX both should be a generational leap forward. I try to hold out until the new machine is 4x the speed of my current one.
Right now NVIDIA is cheating to get 4k to run at a decent speed - I expect the 6090 to maybe be a true 4k video card.