Hi
I am making a game with a 2D sprite inside a 3D world. When I create the animation in a flipbook, it runs normally, but as soon as I place my sprite in the scene, it becomes really laggy.
I have tried to recreate it in an earlier version of the program (I am originally in UE 5.3, and I tried in 4.27) and I do not have this problem.
I believe the problem might be associated with Lumen, but I have tried to look how to fix it, with no results.
In every tutorial I look up that explains how to make 2D sprites, noone has the same problem, so I am really stuck here.
Hi
I have the motion blur disabled and I have tried every antianalising methods, it does change the way the sprite is, but it is still blurry. Putting the scalability settings also does not help. I might just retrograde the project in UE 4.27 because it seems easier
Sorry I couldn’t help. I don’t have much experience with 2D.
Still there are a lot of people with similar problems both in the forum and on Reddit so look around.
(Also check your texture settings and your material shader before changing engine versions )