I’ve been using the ARK Dev Kit in creating a custom map, and have been getting heavy lag spikes while placing foliage. I’ve changed Cull distances, LODs, brush size and density, different types of foliage (to see if there was a culprit), and even going out of render distance of all other foliage on the map, since its still early in development. I’ve looked at other threads that have similar issues, but haven’t seen any solutions, and unfortunately placing even a max brush size amount of foliage with the lag will take days.
—Specs for reference—
Also using 32gb of ram, and I’ve checked task manager while UE freezes; CPU sits around 50% and RAM no more than 30%
Thanks
EDIT: CPU jumps to 50% at the moment of placing foliage and then drops after the lag ends.
EDIT 2: Adding new foliage seems to be fine when I start placing it. When the count reaches ~100k it starts to get laggy, even if out of render distance. Although, another foliage reached 400k and has not caused the same lag.