I’ve had an issue with UE5 hanging periodically for a while. I disabled the Studio Telemetry plugin, see this post
That did fix it, although I don’t know if this is your problem… Also possible some UDP stuff
And I’ll add, after seeing that somewhat misleading GPT answer, that your setup is fine for now. GPU 6 GB is quite low, but you should be able to function fine on basic levels. You’re not going to be manufacturing huge PCG landscapes, but the example maps should be fine. You may also have to restart the editor after auditioning new textures and materials ( because of running out of VRAM ).