I generated the c++ rolling ball template. Set “Number of Players” = 2 and opened in new Windows with “Play”. As I move he ball on Server windows, I can see it moving also in Client window, but it lags there. Why? I mean - it’s all local network! It should replicate smoothly from server to client?
Hi,
I didn’t try it out with the template but I worked with vehcile and stuff like that, it is pain(For me so fare impossible) to make physics smoothly in network even if both run on the same maschine.
You could make always relevant or increase min replication rate, but non-deterministic physics replication definitely can have problems. This Smooth Sync plugin was created to address some things:
‘relevant or increase min replication rate’ > a?