Lag when AR projected to Android (UE4.27)

Hi!

I’m currently developing my first ever AR project, using image detection to project my model from my Android phone.

The problem is that its’ animation lags when projected, and I’ve been unable to find a solution to this.
It consists of 249 frames, and my phone is a few years old, but I don’t think the phone is the problem.

Surely there must be a way to compress animation quality or something similar to prevent lag?

Would really appreciate any waypoints!

*I’m pretty new to UE in general so please bare with me. :slight_smile: