Lag spike first time i set level as visible but no more lag spike if i do it multiple times by hiding and rehiding... Only first time i get a hitch

Seems like this gets overpowered by the default streaming value… like setting to start invisible or visible in the levels properties… Aside from that… it seems like there is always a lag spike on making a level visible… so my original thought was wrong. SO teh question now is… how to i make levels stream or visible/invisible without any lag spikes or hitches