Lag on object attached to camera?

Hi there, I’m experiencing heavy lag/jittering on objects that are attached to the camera - in this case it’s an VR HMD. This scene is highly optimized, 90+fps yet the object is still jittering.

It is attached as a child, this problem also persists with objects attached to the camera at runtime. (5.0)
This is a 3D text render component, but the issue persists with other objects like widgets, static meshes, etc.

Does anyone know what the issue might be?

Bump

I don’t have the best knowledge of VR, but you could add a camera smoothing to resolve that issue. This isn’t the best of references, however it may lead you in the right direction: Advanced Camera Smoothing in UE4 (Tutorial Part 1) - YouTube

If you are unsatisfied with the tutorial I linked, let’s hope someone else can chime in on the subject.