Laflian - Casual Female 01 - Female Character Series

3D Character Showcase

UE 5.3 - 5.7

Unity 2022.3.62f1 or higher

VERSIONS

Marketplace package includes a store-compliant edition.

For access to the full version of meshes and textures, please contact me by email and provide your Order ID.

FEATURES

• Modular Character — the character is built from separate, interchangeable meshes, making body, clothing, hair, and accessory parts easy to replace or hide.

• Hair Pack Compatibility — fully compatible with Modular Female Hairstyles – Hair Pack 01.

• Recolorable Materials — Body, Head, Hair, Eyes, Lashes, Clothing, Accs can be recolored through the included material setup.

  • Morph targets for Head, Body, Clothes.

  • ARKit / Apple blendshapes for facial animation.

  • Wind simulation for hair.

  • UE5 Skeleton with additional bones.

  • MatID included for all meshes.

⚠️ Note: Bone simulation is not set up in the project. Please use extra bones to avoid animation artifacts. Kawaii Physics is recommended for best results, especially for hair, cloth elements, belts, straps, and other secondary-motion parts.

TEXTURES & QUALITY

  • PBR materials: Albedo, Normal, Occlusion/Metallic/Roughness, and ID.

  • 4K textures for Body, Head, Clothes, Accs.

  • Two body texture variations: standard skin and wet skin.

  • 2K textures for Hair and Eyes.

  • 512×512 textures for eyelashes.

  • Materials are prepared for easy recoloring.

TECHNICAL DETAILS

In Outfit

Verts: 63414

Tris: 118031

Full Body (No Hair)

Verts: 34353

Tris: 67264

Vertex count may vary depending on the number of meshes used.

Optimized topology for smooth animation and real-time performance.

Include Additional bones:

  • cf01_hair_bangs

  • cf01_hair_tail - cf01_hair_tail1 - cf01_hair_tail2

  • breast_l - breast_l1

  • breast_r - breast_r1

  • booty_l

  • booty_r

COMPATIBILITY

• Unreal Engine 5
• UE5 Skeleton
• Modular Female Hairstyles – Hair Pack 01

USAGE

Suitable for games, RPGs, visual novels, VR/AR projects, animations, cinematics, and other real-time applications.

The modular structure is designed as part of a growing character line, allowing compatible characters and future modular content to share the same ecosystem.