Labgames Studio - Enemy AI - Toolkit

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The Enemy AI Toolkit is designed to make building intelligent and dynamic enemies in Unreal Engine both fast and reliable. It combines modular behaviour, data-driven configuration, and seamless integration with Unreal’s native systems.

Why it’s valuable

  • Faster development: get functional AI running in minutes instead of hours.

  • Cleaner workflows: adjust behaviour through configs and assets rather than complex Blueprint edits.

  • Scales with your project: from simple guards to advanced combatants, the same toolkit adapts as your needs grow.

What you gain by using it

Using the toolkit means you spend less time wiring AI logic manually and more time designing gameplay. Designers can fine-tune perception, movement, and combat without touching code, while developers benefit from a maintainable, event-driven architecture. The result is enemies that behave convincingly, are easy to extend, and don’t break when your project evolves.

What’s included

  • AI Controller with Behaviour Tree & Blackboard integration

  • Enemy & Attack Config Assets for defining behaviour, patrol modes, and combat rules

  • Perception system with sight, hearing, and team/target filtering

  • EQS-based roaming & investigation with natural out-of-sight bias

  • Combat system with weighted attack selection, cooldowns, hitboxes, and animation notifies

  • Health component & UI widget with event-driven updates

  • Patrol Route Actor for spline-based patrolling

  • Crowd Avoidance toggle for smooth multi-agent navigation

  • Quickstart setup and showcase levels to get going immediately

Compatibility

  • Built for Unreal Engine (Blueprint-first, easily extendable in C++)

  • Works in single-player out of the box; multiplayer and advanced systems can be layered on top

  • Designed to integrate cleanly with standard Unreal workflows (Perception, EQS, Behaviour Trees)

Disclaimer: All animations, poses, characters, environments, and other visual assets shown in screenshots or videos (except standard Unreal Engine assets such as mannequins and default materials) are not included in this product. The toolkit only contains the systems and assets explicitly listed in the product description. No additional third-party content is part of this package.