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The Enemy AI Toolkit is designed to make building intelligent and dynamic enemies in Unreal Engine both fast and reliable. It combines modular behaviour, data-driven configuration, and seamless integration with Unreal’s native systems.
Why it’s valuable
Faster development: get functional AI running in minutes instead of hours.
Cleaner workflows: adjust behaviour through configs and assets rather than complex Blueprint edits.
Scales with your project: from simple guards to advanced combatants, the same toolkit adapts as your needs grow.
What you gain by using it
Using the toolkit means you spend less time wiring AI logic manually and more time designing gameplay. Designers can fine-tune perception, movement, and combat without touching code, while developers benefit from a maintainable, event-driven architecture. The result is enemies that behave convincingly, are easy to extend, and don’t break when your project evolves.
What’s included
AI Controller with Behaviour Tree & Blackboard integration
Enemy & Attack Config Assets for defining behaviour, patrol modes, and combat rules
Perception system with sight, hearing, and team/target filtering
EQS-based roaming & investigation with natural out-of-sight bias
Combat system with weighted attack selection, cooldowns, hitboxes, and animation notifies
Health component & UI widget with event-driven updates
Patrol Route Actor for spline-based patrolling
Crowd Avoidance toggle for smooth multi-agent navigation
Quickstart setup and showcase levels to get going immediately
Compatibility
Built for Unreal Engine (Blueprint-first, easily extendable in C++)
Works in single-player out of the box; multiplayer and advanced systems can be layered on top
Designed to integrate cleanly with standard Unreal workflows (Perception, EQS, Behaviour Trees)
Disclaimer: All animations, poses, characters, environments, and other visual assets shown in screenshots or videos (except standard Unreal Engine assets such as mannequins and default materials) are not included in this product. The toolkit only contains the systems and assets explicitly listed in the product description. No additional third-party content is part of this package.